Pages: 1 2 3 [4] 5 |
61. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Could we get rid of that cargo scanner immunity? Its a rather pointless thing to have on a ship that is always cloaked (and thus, unscannable anyway) no.
- by Oxide Ammar - at 2014.05.17 21:03:00
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62. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
The rare spawn in low sec belts is in any low sec belts or it's tied to specific regions ? Edit: nvm, it's answered in the last sentence of OP.
- by Oxide Ammar - at 2014.05.17 08:19:00
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63. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: They look alright at first glance but nothing that impressive. Quote: Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time I though we were done with this kind of confusing bonus? Why not give...
- by Oxide Ammar - at 2014.05.12 17:49:00
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64. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
[Idea] Make assembly arrays, moon harvesting able to be overloaded (overheated) but rather than damaging the array it will consume more fuel on benefit of manufacturing or harvesting faster.
- by Oxide Ammar - at 2014.05.08 10:31:00
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65. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Azami Nevinyrall wrote: Steve Ronuken wrote: Oxide Ammar wrote: Azami Nevinyrall wrote: Can we get another option to remove abandoned POSs, besides a wardec and 8 hours of pew pew? It's strange post to come f...
- by Oxide Ammar - at 2014.05.06 13:37:00
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66. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Azami Nevinyrall wrote: Can we get another option to remove abandoned POSs, besides a wardec and 8 hours of pew pew? It's strange post to come from RvB that bashing POS being considered as service you provide, but anyway..they said in the Fa...
- by Oxide Ammar - at 2014.05.06 13:21:00
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67. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium, me and behalf all industrialist we are thanking you all for hard work you are doing for the industrial aspect of this game...but I have question that is killing me and I wish you to answer it. CCP already stated before they can't to...
- by Oxide Ammar - at 2014.05.06 12:42:00
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68. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Echo Mande wrote: Oxide Ammar wrote: Can you introduce an array that can be used to build frieghters from it in hi sec , since you are introducing 2% ME reduction to build in assembly arrays, or this is too much to ask ? I can't really ...
- by Oxide Ammar - at 2014.05.05 19:56:00
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69. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
scratch that.
- by Oxide Ammar - at 2014.05.05 19:46:00
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70. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Uncle Shrimpa wrote: Oxide Ammar wrote: ....Also can you please introduce way to rent assembly lines to public ? let Corps compete for their rental fees like POCOs they mentioned the fact that alliance used to be able to do ME/PE jobs wit...
- by Oxide Ammar - at 2014.05.05 16:40:00
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71. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
....Also can you please introduce way to rent assembly lines to public ? let Corps can compete for their rental fees like POCOs
- by Oxide Ammar - at 2014.05.05 16:32:00
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72. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Is it possible that medium ship assembly array overlap the small one, and large array overlap the medium and small one ? means I can build anything starting from frigs to BS in the large ship array ?
- by Oxide Ammar - at 2014.05.05 16:19:00
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73. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
For the love of God, give Mach's more PWG and CPU, It's on extremely extremely tight fit to tank it with 1 invu and 2x amplifiers which doesn't work. It's like you are saying "No, you can't tank it you need to die for using this ship !!"
- by Oxide Ammar - at 2014.05.05 10:59:00
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74. Sticky:[Summer 2014] Calling for feedback on Assembly Line Settings - in Player Features and Ideas Discussion [original thread]
Sean Parisi wrote: Let me make a POS public anf allow me to rent out my facilities. I was going to ask same question, are you allowing/introducing feature to rent assembly lines to public and set fees for this ?
- by Oxide Ammar - at 2014.04.30 23:33:00
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75. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Hull tanking is real...I knew it !
- by Oxide Ammar - at 2014.04.30 23:25:00
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76. Cyno Brainstorm 2 - in Player Features and Ideas Discussion [original thread]
General Guardian wrote: Since Cynos are still a hot topic. Since when it was hot topic ? did I miss Dev Blog or whine thread somewhere ?
- by Oxide Ammar - at 2014.03.09 08:10:00
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77. Non-scannable locations in space - in Player Features and Ideas Discussion [original thread]
Vesan Terakol wrote: Reminds me of the nebula from Freespace 2 - no lock-on missiles, messed up sensors, EMP bursts... well, even without those it will still be really nice place to get lost in, wander around, find something shiny, and then... ...
- by Oxide Ammar - at 2014.03.04 06:20:00
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78. How to utterly demolish bot mining easily - in Player Features and Ideas Discussion [original thread]
Sentinel zx wrote: no reducing Highsec Minerals would solve nothing, Bots are everywhere Instead of reducing Highsec Minerals i would rather -replacing all static belts with small Veldspar asteroids and not mining able Rocks with some Ship w...
- by Oxide Ammar - at 2014.03.04 06:12:00
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79. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Andski wrote: MeBiatch wrote: The ponit is incursion runners dont use domi and dont cause lag. Rise said those are the only reasons for the nerf. So again why should the majority of eve players have to pay for unbalanced 0.0 warfare? ...
- by Oxide Ammar - at 2014.02.08 09:11:00
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80. Enhanced version of Dynamic Security Status of the systems - in Player Features and Ideas Discussion [original thread]
Although the idea of dynamic sand box universe has been mentioned before, but I like to re-introduce it in more detailed and complex way. Dynamic security status of the system is based on the consequences of the actions happen in this system, so ...
- by Oxide Ammar - at 2014.02.01 10:06:00
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